About This Game Congratulations, warehouse keeper! You've been promoted!Little Square Things is a Sokoban-like puzzle game. The objective is simple: Move boxes around to cover up some panels.But this isn't your father's warehouse. In Little Square Things, you are the boxes. All of them. All of the Square Things respond to your every move, and so it's up to you keep them coordinated, in sync, and in line. Guide them through a series of challenging (and hazardous!) environments to get those panels covered!It also draws inspiration from games like Brix and Chip's Challenge. From walls to water, from bullets to buzzsaws -- other elements either stand in your way or help you out, depending on your perspective. And different Square Things behave differently. Some follow your commands directly and to the letter, though some slip and slide or laze about until pushed. And some Square Things have to be sacrificed for the greater good. And if that weren't enough, the geometry itself is an obstacle: Boards wrap around, and null spaces literally don't exist.As a master shepherd of sheep and cats alike, you are the Square Things' beacon of hope in these complicated times.New! Enhanced Graphics Adapter (EGA) and SoundBlaster support!With its futuristic 16-color graphics and Musical Instrument Digital Interface, Little Square Things is going to blow you away. So boot up your i386, tinker with your CONFIG.SYS, and crack your knuckles in preparation for that DOS prompt, because it's time to play a game! Also, it's 1991!Reach for the stars!As you nab stars, you unlock more levels. Cover your panels to earn stars, and complete levels under a certain number of moves to earn more.When you revisit a level, though, you'll find it to be familiar but subtly different. It turns out that you've unlocked another goal for the level: collecting star shards. The layout's the same, but the tactics are much, much different. You'll have to be prepared to bend your thinking accordingly.Content!The Free to Play version of the game includes 30 levels. "The Whole Thing" DLC adds another 80. 7aa9394dea Title: Little Square ThingsGenre: Indie, Strategy, Early AccessDeveloper:gbelo GamesRelease Date: 30 Apr, 2019 Little Square Things Download Licence Key the little things australia square. little square things. the little things solo square hellow! i know game makeing guy „gebelo game” manyy ears. „geblo games” is a good man. i fine very man. he must not be judgd too harshlee for the game „littel squart things”. never!!!! he has rtied very hard for many decades for make thw game, therefor, the game had many thing,s and sqares. there are obstac les to fight and win towards and stars to collect for pints. vary channegling and nostalgia. yoyu may become enraged, by the devilisch resistanse of this game. it will not let winning, and maybe you will dying but druing all time the l;ittle squar will look at you, inquiring, jodging, perhaps thinkings, „why this ♥♥♥♥♥ ♥♥♥♥ ♥♥♥♥♥♥♥♥♥♥♥♥ so bad at ♥♥♥♥ing game ?” or „i am make of smaller sqyares, i am „retroe square” of pixle, where dos it end?”. permhaps it does not think. only look at youri n silent dispair at your incompetant boobing. or may be, you are a beatiful winning guy ? this is op to you and brain.is recoomend. please play nice game by nice „geblo mann” game making guy. please not to slice his throt nor pinch his as for hardgame. he just wishes for all, to acheive thier ultmost. this end my reviw. goodby. I've been following the development of Little Square Things for a long time; and it feels like a game from another era in the very best way. It takes me back to the past of PC puzzle-gaming in all the right ways too with plenty of personality, and the extra layers of polish and replay make this title well-worth a second look (or third, or fourth\u2026) Recommended for anyone, especially if "BoWEP" means anything to you.. Great puzzler for 1 dollar.. I've been following the development of Little Square Things for a long time; and it feels like a game from another era in the very best way. It takes me back to the past of PC puzzle-gaming in all the right ways too with plenty of personality, and the extra layers of polish and replay make this title well-worth a second look (or third, or fourth…) Recommended for anyone, especially if "BoWEP" means anything to you.. I've been following the development of Little Square Things for a long time; and it feels like a game from another era in the very best way. It takes me back to the past of PC puzzle-gaming in all the right ways too with plenty of personality, and the extra layers of polish and replay make this title well-worth a second look (or third, or fourth\u2026) Recommended for anyone, especially if "BoWEP" means anything to you.. i thought this was minecraft 2 very dissapointed ...loud and clear!: Thank you for your participation in Square Things's Early Access! In the span of just a day or so, we've received quite a few great suggestions and insightful comments. They're already shaping development.And that's what Early Access is all about. Your feedback is invaluable. Please, keep it up! You can find the discussion board right here.The game is meant to be accessible to a broad audience, and so we welcome your broad-based feedback from your many different perspectives. Even slight adjustments can have a significant impact on user experience. So do grandiose ideas.And so do bug reports.There's a nasty bug in particular. There have been reports that the game can crash, mostly when the game is launched for the very first time. (Though in those cases, it seems to work as expected the second time around.) If you experience a crash, please drop us a line. Your reports on when and where crashes happen will help isolate the problem and get it fixed.You can expect to have the first update in your hands soon. Of course, fixing that bothersome crashing issue is top priority. That means that the very first update to be pushed out probably won't be super flashy. But flashiness is in the queue for future updates.Thanks again!. THE FULL VERSION IS HERE: The full version is now live! Square like you've never squared before in 111 whole levels!More good news: Testing seems to indicate that if you had the game in your library already, you got upgraded to the full version for free. If you did -- well, enjoy!Note that it's still in Early Access, which means that it can still greatly benefit from feedback! Most updates and patches will be pushed to both the full version and the demo at about the same time.. Quick patch: version "02/24/2019 ... etc": Your feedback is invaluable, and there's a lot of momentum behind development. Please keep it up! Fixed a crash that occurred when you press 'reset' twice within the span of a second or so, which is very easy to do. That was a major source of crashes. Enhanced the aesthetics on lasers somewhat. It's easier to tell where they're coming from and where they're going. There are a few graphical bugs to iron out, and there are plans for even more 'intuitiveness' in our lasers. If you have suggestions, please let us know! Added another achievement for grabbing all 30 stars in three worlds. For the shareware version, this means having cleared all of the first three worlds. Made some UI aspects very slightly more intuitive based on some feedback from some folks who have next to zero experience with video games.Questions? Comments? Usability features? Grandiose ideas? Please let us know.. The DLC's up. But PLEASE read before checking it out!: Full disclosure.The DLC has been released, but keep in mind that it's DLC for a game that's still in Early Access. The base game may have bugs associated with reading the DLC in the first place.We'd recommend holding off on purchasing until it's confirmed to, you know, actually work.. ASK THE AUDIENCE: Controlling the game speed... more obviously. : tldr: Speed and speed controls need to be made more obvious In watching some Let's Plays, it seems like folks sometimes get stuck on levels where you need to take things slowly and carefully. Take 3-10, where the goal is basically to solve the level in 11 moves, at which point the Buzzsaw's gonna wreck a Crate already sitting on a Panel, causing you to lose.Now, it can be played like an "action" level, where reflexes and speed come into play. It's even possible to complete it on full speed. But that's not necessarily the intent. If you think an action/reflexes-based approach is your only option, your game experience is artificially limited. You don't know what tools are in your toolbox. The thing is that you have control over the game's speed. Dynamically, within the game. You can speed it up. You can even hold a button to fast forward in case you're waiting for a bullet to destroy a pile of rubble or something so you can press forward. You can also decrease the speed to the point that the game runs turn-by-turn. Or, turn-based or bullet time or whatever you'd like to call it. Bullets and buzzsaws will pause and wait for you to make a move. You can stop and think about every single move you make. You can even "pass" a turn and just wait a frame by pressing SPACE or button A. You can take those 11 moves one at a time if you want. Speed up by pressing > or button RT, down by pressing < or LT. The thing is that the only hints that you can do this are (a) that there's a little icon in the HUD showing your speed, and (b) the "How to Play" screen shows speed up/down controls. This needs to be fixed.For one thing, the HUD is going to be more apparent in what speed you're at, and that there are actually multiple speeds. Make it larger, give it a speedometer of sorts to convey that speed can change. For another thing... well, that's where you and I have some options: Overlay speed controls on 1-4, the first level in which some things (Ice Cube) move automatically depending on game speed. Maybe also a few other early levels, such as 2-1, where you first encounter Bullets. The only problem is that you can skip levels, but then again chances are that you won't skip 1-4 at first. Put a Bullet bouncing around in 1-1, out of the way, to demonstrate that some things move automatically. Possibly also with an overlay of movement controls. A dialog box along the lines of "hey you can control your speed". (Not my favorite option, because we'd rather show than tell. I'm keen on option 1.Any other thoughts? What have you seen that works? I'd love for us to make this game the best and most accessible it can be. ... also, I need to implement the ability to remap controls. That's coming.. v. 05/04/2019 - Gotta go slow sometimes: Added a few things: A more obvious speed indicator (speedometer?) in the GUI. Some early levels, where applicable, simply show what the speed controls are. This may or may not be overkill. An experimental branch, full of debuggy goodness.The speed updates apply to both the full version and the demo version."Yes, we get it. You can control the game speed.". DLC de-listed from purchase -- for now: Until the DLC is verified to work (i.e. to unlock the next 80 levels), the option to purchase it has been disabled.Again, although this is an Early Access game, it's not exactly fair to purchase something only to find out that (at least at the time you purchased it) it's literally nothing other than a checkbox on your Library page. It's sort of like a pre-order, but still... nah. We still don't want to do that.If you've already purchased it, your license will still be valid when it's verified working and released into the wild again. Not many of you are affected by this, but if you are and would like a refund we'd be happy to accommodate.. v. 05/15/2019 - Minor details: Into the graphical weeds: Squares are more expressive and reactive to their environment. You might not even notice. Buzzsaws look a lot more threatening. They throw sparks and everything! Lasers do a better job of conveying the hard surface they're hitting.Also, if you like the game, it could definitely use your help with a positive review.Thanks in advance.
Little Square Things Download Licence Key
Updated: Mar 21, 2020
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